![]() ![]() Perhaps a really good spy (one far better than myself) could profitably use the kunai or the eternal reward on a regular basis, but for most people, the low health/lack of disguise kit is just a handicap that will be difficult to overcome.The Scout points to the sky, winds up, and swings a deadly blow. Plus, until you get a stab, you have ridiculously low health, and healthpacks don't heal you much at all. However, this extra health slowly disappears on its own, and you can't reheal without another backstab. You have a base health of 60 or so, and you can overheal via backstabs to about 180. ![]() The kunai I haven't played with much, but my impression of it isn't exactly positive. Once you get that first backstab, getting more isn't too hard, but that first backstab is a real pain to get, and that's what you'll spend around 80% of your time trying to get. It's not too difficult to blend in when disguised (if you play your cards correctly), but without your kit, you'll be caught as soon as your uncloaked. Your eternal rewards is great once you start get going on a spree, but until then is very hard. ![]() It doesn't have the bonuses for backstabs like the other two knives have, but it's far easier to actually get the backstabs in the first place, and the bonuses won't do you much good if you rarely get them. My personal opinion is that the stock knife is by far the best for most situations. This is to draw the enemy Sniper's fire, or set off the demoman's sticky trap. CP push/PL offense (BLU): Start with Knife and Dead Ringer, disguised as BLU's Soldier or Heavy.Switch to Knife and Dead Ringer as appropriate. CP push/PL defense (RED): Start with YER (Saharan Spy Set) and Cloak & Dagger.I use the Knife or Your Eternal Reward as appropriate to the situation: The Cloak and Dagger would be the watch that gains the most from this, but it's also the watch that recharges if you stand still while cloaked. For the Dead Ringer, collecting a small ammo box restores 25% cloak, a medium ammo or large ammo box restores 45%. For the Invisibility Watch, collecting a small ammo box restores 25% cloak, a medium ammo box restores 50%, and a large ammo box 100%. The 30% cloak you gain from using this knife is not a lot in the grand scheme of things. With 100 health, your survivability is a bit higher than with the Kunai, but a single rocket, grenade, or scattergun/shotgun shot may kill you if their pellet spread is right. The Kunai may be good for escaping due to the extra health, but it requires that you get a backstab first. Most ranged weapons will also kill you in one hit.īecause the health you gain is capped at 180, you actually have less health than a fully overhealed Spy with the Knife or YER (they would have 185). With 70 health, you are a one-hit kill to any non-Scout melee weapon. This means you will not disguise if they: turn when you kill them and die a normal death, are ubered, have a Razorback, or are using a Dead Ringer. Note: You disguise only if the enemy dies from the backstab. It also makes a Stab and Sap on an Engineer and his sentry gun considerably easier, provided you already have a disguise.īe aware that you cannot disguise as your own team with these knives! The Eternal Reward and Wanga Prick are very good for killing several enemies in succession, such as those pushing a cart that are not looking behind them. Clever pryos, however, will equip a shotgun and kill you anyway, so best to keep running. Usually it's best to use this item if you know there will be at least one pyro spychecking for the other team, so you can make a hasty retreat. This disables the icicle for 5 seconds, but not the spy's other weapons, allowing them to escape or to pull out a revolver to take down the enemy who set them on fire. If a spy holding the icicle is hit by a flame attack, or pulls out the icicle while on fire, they will not burn, extinguish any flames they have, and become immune to fire damage for 2 seconds. The icicle works mostly like the normal knife, except that it leaves behind ice statues instead of regular ragdolls, alerting enemies to the presence of a spy. Not only can you choose your disguise, but you can sometimes take up to 3 non-crit hits from an Engineer's wrench before dying. They are the easiest knives to use when you need to sap enemy sentry guns. The normal knife and Sharp Dresser are the most balanced of the knives. YER 125 (185) No No Disguise as the enemy, silently Comparison table Base (Max) Disguise Backstab ![]()
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